Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
Design Frame Design Frame
23.7K subscribers
4,530 views
152

 Published On Jun 29, 2018

Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Design Frame in his journey through Celeste's chapters as he picks apart Celeste's countless mechanics, systems, and ideas.

Welcome to The Chapter Expedition - A Chapter by Chapter Analysis.


If you want to support Design Frame's content, please consider Patreon
➜   / designframe  

Discord ➜   / discord  
Twitter ➜   / designframegame  
Facebook ➜   / designframe.casestudies  


Music & Links


Neoseeker
http://www.neoseeker.com/celeste/walk...

GDC Talk with Matt Thorson
   • Level Design Workshop: Designing Celeste  


Daryl Talks Games

How Celeste's Mirror Temple Creates Fear
   • How Celeste's Mirror Temple Creates Fear  

Why Video Game Developers Should Understand Functional Fixedness
   • The Concept All Game Devs Should Know  


All music is from Celeste, except:

Some VA-11 HALL-A soundtrack in the Prologue.

The opera was provided by Matthew Frazier.

Here's Zac Frazier's channel:
   / @zacfrazier  

Conclusion segment by Design Frame.

#DesignFrame #Celeste #CelesteGame #GameDesign #GameDev #Gaming #Games #IndieGame #IndieGames

show more

Share/Embed