Published On Jun 29, 2018
Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Design Frame in his journey through Celeste's chapters as he picks apart Celeste's countless mechanics, systems, and ideas.
Welcome to The Chapter Expedition - A Chapter by Chapter Analysis.
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Music & Links
Neoseeker
http://www.neoseeker.com/celeste/walk...
GDC Talk with Matt Thorson
• Level Design Workshop: Designing Celeste
Daryl Talks Games
How Celeste's Mirror Temple Creates Fear
• How Celeste's Mirror Temple Creates Fear
Why Video Game Developers Should Understand Functional Fixedness
• The Concept All Game Devs Should Know
All music is from Celeste, except:
Some VA-11 HALL-A soundtrack in the Prologue.
The opera was provided by Matthew Frazier.
Here's Zac Frazier's channel:
/ @zacfrazier
Conclusion segment by Design Frame.
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