Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5
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 Published On Mar 4, 2020

Design Frame #5: Transparency in Video Games

For players to engage with a game, it’s imperative they grasp a fundamental understanding of it. Whether revealed through difficulty options, mechanic or moveset descriptions, UI, feedback, or controls, a game’s information should be discernible and intelligible. The lack of transparency can obstruct the learning process or, best case scenario, induce an obtuse and frustrating experience.


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