Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2
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 Published On Aug 10, 2019

Design Frame #2:
- My Friend Pedro's slow motion system is the main reason why the game is so dreadfully easy and boring.
- Introducing: the Crossroads Problem. Featuring Eagle Island and Hollow Knight.
- Luigi's Mansion: Dark Moon forsakes every design choice and atmospheric charm from its predecessor.

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#DesignFrame #MyFriendPedro #HollowKnight #LuigisMansion #LuigisMansionDarkMoon #EagleIsland #IndieGame #IndieGames #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay

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