Quick recap and sculpting workflow in ZBrush
Pablo Muñoz Gómez Pablo Muñoz Gómez
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 Published On Apr 22, 2024

These are the recordings of a 3-Day intensive workshop to create original creature designs.

DAY 2: After a free exploration of shapes and silhouettes, the next stage is to ground the design. This process is where we make more conscious decisions to make the design balanced and appealing. In ZBrush will take the prototype sketch and quickly clean the topology to add further high-frequency details.

This is just a short video to recap the process between day 1 of the workshop and the next stage in Day 2 about refining the idea of the creature design

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