Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)
Pablo Muñoz Gómez Pablo Muñoz Gómez
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 Published On Apr 22, 2024

These are the recordings of a 3-Day intensive workshop to create original creature designs.

DAY 3: On the final day of the workshop, we’ll export the creature concept form ZBrush and bring it into Substance 3D Painter to bake the mesh maps and start the texturing process. The videos from Day 3 of the workshop cover the general workflow to create complex textures and tips and tricks to mix organic materials.

Continuing with the texturing workflow described in the previous video, we'll create a more complex material using a variety of masking techniques to add variation in colour, roughness and height (part 2 of two)

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