Using sculpting layers as a quick technique to validate the functionality of an idea
Pablo Muñoz Gómez Pablo Muñoz Gómez
20.7K subscribers
248 views
0

 Published On Apr 22, 2024

These are the recordings of a 3-Day intensive workshop to create original creature designs.

DAY 2: After a free exploration of shapes and silhouettes, the next stage is to ground the design. This process is where we make more conscious decisions to make the design balanced and appealing. In ZBrush will take the prototype sketch and quickly clean the topology to add further high-frequency details.

In this video, I'll show you a simple but effective trick using Sculpting layers in ZBrush to prototype the functionality of the design of your creature.

✍️ Specialised In-depth courses and workshops: https://www.3dconceptartist.com/
🎨 Tutorials and resources: https://www.zbrushguides.com/
✂ Exclusive content and behind the scenes for monthly art projects: http://www.3dsnippets.com/
💬 Join the PABLANDER Discord server:   / discord  
💻 Spect, tools and gadgets I use to produce my artwork: https://kit.co/pablander/my-3d-workst...
🚨 Subscribe to this channel:    / pablo muñoz gómez  

https://www.artstation.com/pablander
  / pablander  

show more

Share/Embed