Published On Apr 22, 2024
These are the recordings of a 3-Day intensive workshop to create original creature designs.
DAY 2: After a free exploration of shapes and silhouettes, the next stage is to ground the design. This process is where we make more conscious decisions to make the design balanced and appealing. In ZBrush will take the prototype sketch and quickly clean the topology to add further high-frequency details.
In this video, I'll show you a simple but effective trick using Sculpting layers in ZBrush to prototype the functionality of the design of your creature.
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✂ Exclusive content and behind the scenes for monthly art projects: http://www.3dsnippets.com/
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