V-Ray | Procedural SPONGE Material
Jonas Noell Jonas Noell
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 Published On Jun 4, 2024

In this video we will build a realistic sponge shader. We will first build a realistic surface by blending several procedural textures together for a displacement effect. Using this workflow doesn't require any UV preparation and you can simply apply the same approach to any object.

After having our displacement set up correctly we can then move on to build our shader. In order to achieve a realistic result we will use Sub Surface Scattering (SSS) and we will explore the various options that the VRay Material offers for these type of effects.

Finally we will add some finishing touches by using VRayFur to add some tiny hair and complete our finished result.

I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.

Chapters:

00:00 - Introduction
00:12 - Overview
00:50 - Procedural Displacement
09:02 - Exclusive Promo
09:45 - Shading Setup
14:59 - Fur Setup

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