V-Ray | Procedural WATER PUDDLES Shader
Jonas Noell Jonas Noell
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 Published On Aug 28, 2023

In this video we will build realistic water puddles that you can add to any surface. We will learn how to blend several shaders together using masks. For this we will combine procedural effects such as noise together with texturemaps in order to create a mask that behaves correctly depending on your base surface. Using the shaders displacement map we will generate nice effects such as water that will automatically accumulate in creases. Finally we will use Vertex Paint in order to place our puddles in exactly the parts we want to. We will use a very simple procedural workflow which does not require any additional preparations. As everything is procedural it will stay fully parametric and allows for maximum adjustability.

I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.

Chapters:

00:00 - Introduction
00:55 - Breakdown
02:55 - Basic Masking
06:38 - Advanced Masking
09:53 - Puddles Masking
11:29 - Mask Adjustments
12:37 - Vertex Painting

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