Published On Jan 31, 2019
In this panel, veteran game developers discuss the reasons that lead them to close their company or change its core activity/team.
Shortcuts 👇
Core business of the company -
1:35 Karel Millenaar - FourceLabs
4:44 Dimme van der Hout - MonkeyBizniz
7:40 Jeroen van Hasselt - Vogelsap
9:07 Selma Oors - Stolen Couch Games
Organizational design in the company -
13:00 Selma Oors - Stolen Couch Games
16:19 Jeroen van Hasselt - Vogelsap
21:53 Dimme van der Hout - MonkeyBizniz
24:50 Karel Millenaar - FourceLabs
Moments of pivotal change in the company -
32:45 Karel Millenaar - FourceLabs
41:11 Dimme van der Hout - MonkeyBizniz
44:17 Jeroen van Hasselt - Vogelsap
50:38 Selma Oors - Stolen Couch Games
Moving Forward -
54:21 Selma Oors - Stolen Couch Games
56:20 Jeroen van Hasselt - Vogelsap
59:04 Dimme van der Hout - MonkeyBizniz
59:45 Karel Millenaar - FourceLabs
Thanks to the support of:
NWO/SIA KIEM project
Breda University of Applied Sciences