Designing Time Loops
Field of View: The Art of Game Design Field of View: The Art of Game Design
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 Published On Jan 28, 2021

Time loops have been a fascinating part of the game design world since they were popularized in Majora's Mask, and recent games like Outer Wilds are creating a renewed interest in their unique potential. Three designers from three different games share their own perspectives on time loops, and how they built their own worlds to harness this extra dimension of design.

Topics:

00:00 Intro
02:54 The Idea
11:55 The Implementation
23:53 The Future

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Guests:

Jan Willem Nijman
  / jwaaaap  

Mark Radocy
  / th3sharkk  

Charles Griffiths
  / charles_griff  

Art by Carlos Leon-Roman
  / kf_carlito  

Games:

Minit
Vision Soft Reset
The Sexy Brutale
The Legend of Zelda: Majora's Mask 3DS
Disc Room
Luftrausers
Gregory Horror Show
Chulip
Moon RPG
Pathologic 2
Adventure Time Pirates of the Enchiridion
The Legend of Zelda: Breath of the Wild
Deathloop
Elsinore
Assassin's Creed Valhalla
Hades
Horizon Zero Dawn
Outer Wilds
Metroid Zero Mission
Sekiro: Shadows Die Twice
Super Mario World
The Secret of Monkey Island (Special Edition)
Vampyr

Music:

Song of Healing [Remix] - Qumu
   • The Legend of Zelda: Majora's Mask - ...  

The Sun Station - Outer Wilds
https://www.amazon.com/dp/B07STGBJ5F/...

Kingdom - Mirror's Edge Catalyst
https://www.amazon.com/dp/B082LZTX4B/...

Song 7 - Satisfactory
   • Satisfactory OST - (Song 7)  

Other:

Tequila Works
   / tequilaworks  

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