The Definitive Guide to Digital Doubles - Rigging
Jamie Dunbar Jamie Dunbar
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 Published On Jul 3, 2022

Creating realistic humans is the pinnacle of VFX work and the only thing harder than making them, is animating them. In this video I'll walk you through my process for rigging a human character ready for motion capture, including both the body and face.

The Definitive Guide to Digital Doubles Part 1:
   • The Definitive Guide to Digital Doubles  

Motion Capture - the right way:
   • Motion Capture - Retargetting  
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Tools, Addons and Affiliate links:

FaceIt: https://blendermarket.com/products/fa...
Auto-Rig Pro: https://blendermarket.com/products/au...
Animation Layers: https://blendermarket.com/products/an...
Human Generator: https://blendermarket.com/products/hu...
Free Metahuman example: https://dragonboots.gumroad.com/l/met...
Manuel Bastioni MB Labs: https://mb-lab-community.github.io/MB...
MakeHuman: www.makehumancommunity.org
MetaHuman: www.unrealengine.com/en-US/metahuman
Mixamo addon: https://substance3d.adobe.com/plugins...
Facial Mocap for Android: https://blendermarket.com/products/ai...

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0:00 Introduction
0:30 ARKit
0:53 Human Generator Facial Rig
1:15 FaceIt Addon
2:08 Unreal Live Link App
2:18 Facial mocap for Android
2:38 FaceIt Facial Rig
3:38 Metahuman example - free download
4:13 Collecting facial reference
4:38 Testing the face rig
5:07 Connecting HumanGenerator to FaceIt rig
5:30 Rigging the body with Auto-Rig Pro
6:38 Connect Auto-Rig Pro and FaceIt rigs
8:20 How to set up motion capture
8:40 Animation layers addon
9:08 Importing motion capture
9:20 Outro animation

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If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.

Gumroad: https://gumroad.com/l/kYajJ

Blender Market: https://blendermarket.com/products/ch...

Flipped Normals:
https://flippednormals.com/downloads/...
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#Blender #FaceIt #Clone

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