Procedural Terrain - Blend Textures based on Slope and Height
DitzyNinja's Godojo DitzyNinja's Godojo
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 Published On May 7, 2022

Godot 3 Tutorial that explains how to dynamically blend textures depending on how high and how steep the point on the mesh is.

STARTER PROJECT
zip file: https://github.com/TheGodojo/Procedur...
git repo: https://github.com/TheGodojo/Procedur...

COMPLETED PROJECT
zip file: https://github.com/TheGodojo/Procedur...
git repo: https://github.com/TheGodojo/Procedur...

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