Published On May 7, 2022
Godot 3 Tutorial that explains how to dynamically blend textures depending on how high and how steep the point on the mesh is.
STARTER PROJECT
zip file: https://github.com/TheGodojo/Procedur...
git repo: https://github.com/TheGodojo/Procedur...
COMPLETED PROJECT
zip file: https://github.com/TheGodojo/Procedur...
git repo: https://github.com/TheGodojo/Procedur...
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