13:37
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorial
17K views • 8 months ago
5:02
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial
14K views • 10 months ago
8:57
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20
1M views • 11 months ago
8:59
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis
3.3K views • 1 year ago
10:57
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19
21K views • 1 year ago
10:51
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18
9.2K views • 1 year ago
11:31
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
40K views • 1 year ago
11:51
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4
7.1K views • 1 year ago
10:28
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)
25K views • 2 years ago
9:58
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10
12K views • 2 years ago
8:33
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Way
11K views • 2 years ago
7:52
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)
69K views • 2 years ago
2:13
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog
4.6K views • 2 years ago
5:18
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Project
7.8K views • 2 years ago
7:21
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16
14K views • 2 years ago
7:53
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)
9.9K views • 2 years ago
6:07
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15
6.4K views • 2 years ago
7:23
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14
17K views • 2 years ago
6:26
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2
6.2K views • 2 years ago
9:38
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers
8K views • 2 years ago
10:12
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4
6.3K views • 2 years ago
7:29
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation
16K views • 2 years ago
5:52
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
7.8K views • 2 years ago
4:23
Trying to Optimize my 3D Game in Godot 3.4
41K views • 2 years ago
4:16
I Added More Demons | Penitent Devlog 14
1.8K views • 2 years ago
5:09
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13
2.3K views • 2 years ago
0:23
Gun Clipping Workaround - Quick Test (Not a Devlog)
1K views • 2 years ago
4:29
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12
1.6K views • 2 years ago
3:44
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11
1.8K views • 2 years ago
3:13
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10
4.2K views • 2 years ago
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