Adding Multiplayer to my Godot Space Game
xen-42 xen-42
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 Published On Feb 12, 2024

Play the demo on my Patreon:   / xen42  
Go watch part 1 (   • Exploring a Solar System in Godot  ) and 2 (   • I Recreated our Solar System in Godot  )

I got tired of ripping off Outer Wilds so I decided to rip off Lethal Company instead! Or in a more charitable way, I was inspired by another game I enjoyed! Let's go with the latter that sounds better. Next I will add procedural voxel terrain a la Minecraft. That's a joke. I think moving away from Outer Wilds was a good idea, originally I was thinking like oh I should do a really story focused exploration thing but like, that's not a unique twist on Outer Wilds that's just Outer Wilds again. Which admittedly has some merit since it's not like that game has much replay value, but still. I wanna go for something a bit more chill than Lethal Company, much less horror besides the dread that comes with flying into space, more of a Sea of Thieves type of occasional environmental threats. But not the massively multiplayer PVP part. That would be ridiculous. I've already tripled how long this game will take by adding multiplayer. I should make it VR too and ensure that I never finish ever.

SteamMultiplayerPeer by Pieeer1: https://gist.github.com/Pieeer1/559c1...

GodotNetVOIP by Pieeer1: https://github.com/Pieeer1/GodotVoipNet

I also looked at some FinePointCGI tutorials for multiplayer when making this so if you're also looking to do this go check out their stuff it's pretty comprehensive:    • Basics Of Multiplayer In Godot 4!  

The like 3 seconds of outro piano is by Ardeo go listen to him    / @ardeosongs  

Go sub to Rai so he makes more VR videos this has nothing at all to do with this game whatsoever    / @raicuparta  

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