Tailspin Devlog 06 - New Shaders and Crafting
Alan Lawrey Alan Lawrey
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 Published On Feb 20, 2022

This time I've spent a while making a new shader that allows me to quickly add more interesting detail to my models without having to do complex UV mapping. It's still in the experimenting phase but I've used it for a few different models so far and it's working so far.

I've also started in a crafting system, making use of asteroids to get small chunks of ore that is then put through the ore processor, which turns it into a form that can be used by the next steps in the crafting stage.

Chapters:
0:00 Intro
1:50 New Power System UI
2:30 Starting on Crafting
7:05 Collecting Resources
13:35 New Shader Explanation

Shaders Used:
Hexagon grid by tnlogy: https://www.shadertoy.com/view/Md2GDz
3D Voronoi fog by jasondecode: https://www.shadertoy.com/view/XlXBWj
Simplex Noise by atyuwen: https://github.com/atyuwen/bitangent_...

#indiedev #madewithunity #spacegame #shaders

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