LIVE Project Breakdown | Glass and Gradient FX
Maxon Training Team Maxon Training Team
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 Published On Streamed live on Jul 18, 2023

LIVE Project Breakdown | Glass and Gradient FX

Live project breakdowns every month with Elly Wade (@itwaselly).

Join Maxon Trainer Elly Wade for her July livestream, where she'll be breaking down how to create beautiful glass and gradient effects in Cinema 4D and Redshift. Including a deep dive of Transmission and Subsurface shaders, designing unique gradients, and even how to incorporate typography into your textures.

Project files here: https://www.dropbox.com/sh/lb1q57zovb...

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Maxon Training Team YouTube: @maxontrainingteam


00:00:00 Waiting Loop
00:02:11 Welcome
00:02:53 Today's Topic
00:05"23 Material to follow along

00:08:13 Basketball-Cloth, Scene setup
00:08:56 __ Lighting
00:11:20 __ Camera view, Lock Render View
00:11:45 __ Rs Area Light, Color, Gobos

00:15:10 Basketball-Cloth, Shader Session
00:15:58 __ Asset Browser, Capsules
00:17:30 __ Fabric Cotton, customize it
00:18:10 __ Exploring a Redshift Node Graph
00:19:35 __ Group Node used for input
00:20:14 __ From Fabric to something special
00:20:57 __ Ramp works as Gradient
00:21:46 __ Solo Ramp Node, its result only
00:23:03 __ Connect the Ramp, material nodes
00:25:46 __ Save and Load Gradient Presets
00:26:12 __ Ramp, Noise Amount
00:27:12 __ Holes, pattern to Opacity, adjustable
00:31:23 __ Coat, weight
00:33:26 __ Texture plane, combining Materials
00:39:16 __ Material Stacking, as alternative

00:42:46 Q ACES Colors and HEX colors
00:44:40 Q Showing RS textures without rendering
00:46:08 Q Adding Vertex Maps to change colors
00:50:50 Q __ Vertex Map
00:52:28 Q Sphere Field, Vertex to blend Materials

00:56:14 Floating Cloth Session
00:56:16 __ Scene set up, Forces
00:58:24 __ Light setup
00:59:16 __ Dome Light - Texture
00:59:28 __ Metal Mat to see reflections
01:00:04 __ Area Lights setup
01:01:47 __ Glass Materials, transmission, color
01:04:36 __ Roughness, Extra Roughness +/-
01:06:49 __ Transmission, Depth
01:09:22 __ Scatter Color
01:09:50 __ Gradient, Transmission - Color, Depth
01:11:58 __ Target Reference Image
01:12:26 __ Ridges, Tile Shader, Displacement
01:15:23 Q Animated object, Noise moves
01:18:09 Q Render glass for Composite, alpha

01:20:32 Wristband Session
01:20:37 __ Light setup
01:21:50 __ Scene parts, animation, floor
01:22:43 __ Material setup, Transmission
01:22:56 __ Ramp and UV
01:23:50 __ Connecting Nodes, Ramp, Projections
01:26:03 __ Surfaces qualities, adding scratches
01:28:12 __ Roughness values controlled by Texture
01:29:19 __ Ramp to correct texture values
01:30:36 __ Bump map and Texture for scratches
01:32:27 __ Adding a graphic texture, tiled or not

01:35:35 Q Texture Scaling native texture scale
01:37:27 Q Blur amount of DOF, Camera
01:41:04 Link, Project files
01:41:46 Housekeeping, Careers-Pages, Internship
01:44:13 Wrapping up, and Bye

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