LIVE Project Breakdown | Fast and Friendly Simulations
Maxon Training Team Maxon Training Team
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 Published On Streamed live on Aug 22, 2023

LIVE Project Breakdown | Fast and Friendly Simulations


Join Maxon Trainer Elly Wade (@itwaselly) for her August livestream, where she’ll be breaking down how to create a variety of fast and friendly simulation FX inside of Cinema 4D. This session has everything from inflating keyboards to squished basketballs, and features some of Elly’s favourite simulation tools such as, cloth, rope, and balloon. This will be a beginner friendly livestream, with the aim of creating fun simulations, FAST!

Project files: Coming soon!

Inspired by: Flavio Carvalho (@flviocc) Morad Enayet (@hyper.tek) EJ Hassenfratz (@eyedesyn)

Maxon Events: https://www.maxon.net/en/events
Maxon Training Team YouTube: @maxontrainingteam



00:00:00 Waiting Loop
00:01:44 Welcome
00:02:27 Today's Theme
00:03:18 Preview

00:03:28 Keyboard, Inflating Session
00:04:20 __ Model, Source to follow along
00:05:44 __ The target
00:05:43 __ Preparations, problem-solving
00:06:33 __ Boole operation, Base
00:08:17 __ Scale individually, Per Object
00:10:12 Q Separate Combined Meshes
00:11:00 Q __ Middle M Click to select children
00:11:11 __ Checking the setup, keys, and base
00:12:03 __ Display Modes
00:12:38 __ About Topology, Remesh, Mesh density
00:15:29 __ Vertex Map for Simulations
00:16:40 __ Vertex Map, Fields, Linear Fields
00:17:05 __ Vertex values directing simulation
00:19:17 __ Simulation setup, Gravity
00:20:37 __ Scene Scale, Size
00:21:17 __ Test run, no show, adjust settings
00:21:38 __ Mesh density, Bendiness, Stretchiness
00:22:47 __ Thickness Value
00:23:10 __ Balloon, Overpressure, animate, inflate
00:25:00 __ Pins and Vertex Map
00:25:52 __ Collision, base, and keys
00:26:27 __ Adding Reverse Gravity, adjusting Value
00:28:21 __ Adding Turbulence
00:29:27 __ Vertex Map Growth

00:31:02 Q RS Materials before Simulations
00:32:33 Q Gravity and other parts of the scene
00:33:22 Q Scene scale for simulation
00:34:28 Q Scene Scale, how precise
00:34:47 Q Mixing Bullet and Simulation System
00:36:22 Q __ Demo, Resolution

00:38:08 Basket Ball, Fabric Twist, Session
00:38:53 __ Fabric setup, Cloth Tag
00:39:24 __ Gravity off, add an Attractor
00:40:12 __ Tip -- Attractor, Field, invert
00:41:59 __ Rotation Force
00:42:56 __ Cloth parameters
00:43:33 __ Turbulence Force
00:43:55 __ Changing Resolution, SDS
00:44:44 __ Target Length, animation [1]

00:46:15 Q Caching and Baking Simulations
00:47:37 Q Hardware Mac for render or comp only

00:48:26 Constrained Inflation, Session
00:49:08 __ Sphere, Remesh, equal densité
00:50:51 __ Balloon Tag, Overpressure, animation
00:51:25 __ Project Settings, Gravity, tips
00:52:24 __ Splines, Ropes, and Inflating
00:54:10 __ Rope Tag settings vs inflating
00:55:04 __ Sweep Splines
00:55:52 __ Target length, animation [2]
00:56:30 __ Mesh Problems, Radius Ropes
00:57:31 __ Solving problems, Sub-steps, Passes

00:59:12 Squeezed Basket Ball, Session
00:59:55 __ Positioning Colliders
01:00:54 __ Animating the Colliders
01:02:07 __ Adding Collider Tags

01:03:14 Summary
01:04:32 Project files
01:05:01 Recap of the four scenes

01:05:42 Q Squeeze and UV polygons
01:06:35 Q Tearing a net [later]

01:08:48 Thank you and bye!

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