Refining the creature details in ZBrush with layers and Morph Target
Pablo Muñoz Gómez Pablo Muñoz Gómez
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 Published On Apr 22, 2024

These are the recordings of a 3-Day intensive workshop to create original creature designs.

DAY 2: After a free exploration of shapes and silhouettes, the next stage is to ground the design. This process is where we make more conscious decisions to make the design balanced and appealing. In ZBrush will take the prototype sketch and quickly clean the topology to add further high-frequency details.

In this part of the process we'll use the ZBrush sculpting layers as well as the Morph Target feature to adjust and refine the details

✍️ Specialised In-depth courses and workshops: https://www.3dconceptartist.com/
🎨 Tutorials and resources: https://www.zbrushguides.com/
✂ Exclusive content and behind the scenes for monthly art projects: http://www.3dsnippets.com/
💬 Join the PABLANDER Discord server:   / discord  
💻 Spect, tools and gadgets I use to produce my artwork: https://kit.co/pablander/my-3d-workst...
🚨 Subscribe to this channel:    / pablo muñoz gómez  

🔗 VIDEO LINKS:
Skin Brush Pack:
https://zbrushguides.store/products/z...
D2
Insect Brush Pack:
https://zbrushguides.store/products/i...
D2
Creature Skin Pack:
https://zbrushguides.store/products/c...

https://www.artstation.com/pablander
  / pablander  

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