Adding INSANE Movement Mechanics to my Game | Devlog
Blargis Blargis
43.2K subscribers
26,875 views
1.7K

 Published On Aug 4, 2023

In this devlog I add new movement, a new enemy and a some new levels!

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/25...
➤ JOIN THE DISCORD:   / discord  

Welcome to the latest video for Bloodthief: My Retro first person melee action game made with Godot 4. In this devlog I talk about:
Some new movement mechanics
Level design stuff
Designing a new enemy
Godot 4 and coding (GDScript) tips

Leave a comment below if you have any questions about the project or my gamedev process!

--------------------------------------------
Chapters
0:00 Intro
0:45 Gameplay Montage
1:19 New Movement Mechanics
4:29 Deep and Intertwined Mechanics
6:26 Level Design
9:14 New Enemy Type
10:20 Code Refactoring
12:12 Item Switching
13:22 Wrapping Up
--------------------------------------------
State machine tutorial:    • Godot 3: Finite State Machine Code Ex...  
How To Make Good Small Games: https://farawaytimes.blogspot.com/202...
--------------------------------------------
All music by Midnight Crawler:
Spotify: https://open.spotify.com/artist/2Mxdt...
Website: http://www.midnightcrawler.com

The Crawl - Midnight Crawler: https://open.spotify.com/track/21Xkkm...

Leviathan - Midnight Crawler: https://open.spotify.com/track/4Uw7Ae...

Avalanche - Midnight Crawler: https://open.spotify.com/track/7aBjK4...
--------------------------------------------
Alagard font by Hewett Tsoi: https://dafont.com/alagard.font
--------------------------------------------
#devlog #gamedev #godot #blender #godotengine #indiegame #indiedev

show more

Share/Embed