Published On Jan 16, 2024
We all start with the intention of a small, reasonable project, but suddenly a few months have passed, you have 17 unfinished mechanics, a bunch of different asset packs, and no real idea of what you're working on anymore. But what if I told you that it doesn't have to be like this?
We previously covered scope creep: • The ONE Mistake that almost RUINED ou...
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Timestamps:
00:00 Destroyer of gamedev dreams
01:33 Solid foundation
03:43 Milestones and Backplanning
05:29 Anti-feature list
06:44 It's inevitable
07:23 Have a buzzkill
08:49 Scope trimming
10:56 Plan for scopecreep
11:29 Closing thoughts
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