75 Half-Life Facts you most definitely had a low chance of knowing
Sournale Sournale
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 Published On Dec 19, 2021

Inspired by pinsplash I wanted to do my own version of half life facts I used to know. Here are 75 half life facts that you most likely didn’t know :)

Inspiration:    / pinsplash  
Marphitimus Blackimus:    / marphitimusblackimus  

TIMESTAMPS:
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0:00 - Intro
0:06 - Fact 1: The guy above the bridge in Water Hazard is standing on pallets
0:57 - Fact 2: Metrocops wont shoot you if your being an object any size
1:45 - Fact 3: APCs can make a beeping sound by pressing E on it
2:04 - Fact 4: You can drive an APC
2:23 - Fact 5: There's a dropship that is stuck in midair
3:07 - Fact 6: The building next to Barney harbors an unfinished room
4:06 - Fact 7: An unused APC can be found above the canals
4:22 - Fact 8: Stalkers have weird physics
5:02 - Fact 9: Noclipping to this area in Nova Prospekt will contain weird features
5:29 - Fact 10: The merry go' round's physics are completely different from any other merry go' round in Half-Life 2
6:08 - Fact 11: This barrel is floating in midair
6:32 - Fact 12: You can go inside the vent Alyx arrives in
6:59 - Fact 13: Noclipping behind an active broadcaster yields interesting effects
7:34 - Fact 14: Some places you didn't except to have goodies
9:37 - Fact 15: Punting a paintcan with your gravity gun makes a paint effect
10:19 - Fact 16: The windows in Nova Prospekt make 0 sense
10:37 - Fact 17: Headcrabs can be found chilling in corners of the first airboat map
11:07 - Fact 18: Some places you can go to when rocket/smg jumping
14:19 - Fact 19: You can see a low-poly count train model in the canals
14:47 - Fact 20: Some maps before loading have different textures
15:28 - Fact 21: Hidden places that have textures
15:57 - Fact 22: It's possible to ride a combine train in Highway 17
16:47 - Fact 23: Saving Lazlo is impossible
17:08 - Fact 24: Alyx kills a normal skinned soldier in Nova Prospekt
17:28 - Fact 25: You can become a Buddhist
18:07 - Fact 26: You can skip this section in Follow Freeman
18:29 - Fact 27: A strange command in the console called 'createhairball'
20:08 - Fact 28: It's possible to play Half-Life 2 maps in the episodes
20:31 - Fact 29: Playing Half-Life 2 maps on the episodes changes the grass
20:58 - Fact 30: You can pull off a stealth-mission in this part of Highway 17
21:28 - Fact 31: You can kick yourself from a sever
21:42 - Fact 32: There is a command in the console called 'deathmatch _'
22:02 - Fact 33: You can change the position of Gordon's hand in the console
22:17 - Fact 34: Fire ignores gates
22:39 - Fact 35: A cool detail most people miss in Follow Freeman
23:01 - Fact 36: You can ricochet crossbolts
23:10: - Fact 37: A crow in Follow Freeman gets stuck for some reason
23:55 - Fact 38: Here's what the full model of the suppression field looks like
24:16 - Fact 39: The command 'mat_specular 1' makes things shiny
24:42 - Fact 40: There is a command called 'createflashlight'
25:32 - Fact 41: There is a command called 'fadein/fadeout'\
25:55 - Fact 42: The billboards on Follow Freeman are fully breakable
26:30 - Fact 43: Here are some cool details you may have not seen in Point Insertion
26:55 - Fact 44: Advisors behind this warehouse in Ep2 have strange behavior
27:45 - Fact 45: Some textures in Highway 17 are reversed
28:01 - Fact 46: Random skulls can be seen in the canals
28:46 - Fact 47: Some places in HL2 are way bigger than you expected
31:50 - Fact 48: Stalkers are different in Half-Life 2 and episodes
32:29 - Fact 49: The light is not connected to the window
32:52 - Fact 50: There is a headcrab with a boot found in Our Benefactors
33:12 - Fact 51: Here's a cool detail in Episode 1
33:25 - Fact 52: An advisor pod can be found with writings on it in Ep2
33:47 - Fact 53: A command in the console called 'smoothstairs _'
34:15 - Fact 54: Some places you've might of not seen
(MISTAKE) 35:31 - Fact 55: The letters on the cargo create have higher-poly count than most writings
35:44 - Fact 56: You can read the first sentence of Kliener's clipboard
36:01 - Fact 57: These medics in Episode One say something you can't hear
36:21 - Fact 58: Breen doesn't have legs when he broadcasts
36:49 - Fact 59: There is a strange map in Episode One
37:00 - Fact 60: Stalkers eyes
37:26 - Fact 61: The rooftop area is deformed when revisiting City 17
37:56 - Fact 62: Failing a mission results in different tons in later episodes
38:12 - Fact 63: The first map in Hl2 looks different when escaping City 17
38:51 - Fact 64: Weird rocket textures
39:25 - Fact 65: A Fun thing to do in Eli's base
39:41 - Fact 66: You can overlap music tracks
40:40 - Fact 67: Weird water physics
41:01 - Fact 68: Magnum ammo
41:27 - Fact 69: Rebel can use pistols
42:23 - Fact 70: Post-credits
42:46 - Fact 71: A long dialogue line
43:03 - Fact 72: Medic leaves rebel to die
(MISTAKE) 43:24 - Fact 73: Command in the console called 'quit’
43:31 - Fact 74: Watermelons in Half-Life 2
43:40 - Fact 75: Rebels can use crowbars (+Bonus)

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