VFX Breakdown: Polyfjord Headquarters
Polyfjord Polyfjord
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 Published On Dec 5, 2021

In this video, we'll do a breakdown a flying car entering a huge sci-fi building! We'll examine the different elements used, to see how this VFX shot was made entirely in Blender.

If you want to support the channel:   / polyfjord  

Assets used:
Real City: https://blendermarket.com/products/re...
Car - Traffiq Library: https://blendermarket.com/products/ca...
JSplacement: https://windmillart.net/?p=jsplacement
Rust texture from Poly Haven: https://polyhaven.com/a/rusty_metal_02

References:
‪@IanHubert2‬'s amazing 3D tracking tutorial:    • Blender Motion Tracking - Room Transf...  

Made with Blender:
https://www.blender.org/download/

Instagram: https://instagr.am/polyfjord
Twitter:   / polyfjord  

#opensource #VFX

Chapters:
00:00 Intro & final result
01:11 Creating and customizing the building
02:52 You wouldn't download a car
03:23 Thruster setup
03:54 3D tracking
04:32 Creating video proxies
05:14 Shadow catcher setup
06:22 HDRI workaround
07:20 Compositing setup overview
09:16 Sunlight setup
09:37 What I love about VFX

MUSIC:
Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):
Intro music: https://shutterstock.7eer.net/QO2Da9

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