Tutorial: Creating a Fireball in Blender
Polyfjord Polyfjord
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 Published On Oct 8, 2021

Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end!

🎬 Real Time Animation Tutorial:
   • Tutorial: Real Time Animation in Blender  

🎬 SVG Tutorial:
   • Tutorial: Rendering 2D Icons as 3D Ob...  

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  / polyfjord  

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SOFTWARE USED:

💡 Blender:
https://blender.org/download

🚀 Blender - Experimental builds with v3.0.0 alpha:
https://builder.blender.org/download/...

🎞 Davinci Resolve:
https://www.blackmagicdesign.com/prod...

🔈 Soundly (Sound effects library):
https://getsoundly.com/

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MUSIC USED:

Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com.

Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):

🎵 Music from PremiumBeat.com:
https://shutterstock.7eer.net/LPZeKM

🎵 Intro Song:
https://shutterstock.7eer.net/Ygn4mj

🎵 Outro Song:
https://shutterstock.7eer.net/mgEry1

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Chapters:
00:00 No smoke without fire!
01:21 Downloads and save data
02:23 Getting familiar with smoke settings
03:59 Creating fire
06:05 Animating the emitter
09:51 Tweaking the domain
12:54 Creating previews
16:54 Increasing the smoke resolution
19:10 Volumetric shading setup
27:51 Rendering the simulation
31:17 Adding glow in the compositor
33:40 Working with EXR sequences
35:16 Exporting the video file
36:55 The advanced part!

#opensource #smokesimulation

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