[Unity] #3 WANGAN MIDNIGHT | Unity x WANGAN MIDNIGHT
staka117 staka117
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 Published On Mar 31, 2019

Google translation:

While studying the game development engine "unity", we are currently under the challenge of "How far can we get to the work that amateurs are exposed to?" With research materials D ARCADE STAGE 8 (initial D 8) and Gulf Midnight 5DX.

The other day I received a notification that the number of subscribers has exceeded 10,000.
It seems that a lot of people seem to be watching you despite being unable to "make everyone happy with interesting projects" like many YouTuber's. Thank you very much.

This time, it has been a long time since "Wangan Midnight".
The last time I implemented an AI car, it became possible to play a certain level of action, and I was asked to write, "Are you going to enter the next car?" It was
(There was a translation, and the opponent's R33 GT-R was sent out this time)

Actually, I heard about the story "The HDRP newly implemented in unity seems great!" The other day, and I watched a video published on YouTube. The movie with a very rich expression implemented was released as much as I thought.
Furthermore, because HDRP is ready to be used as a preview function, I am interested in the pale expectation that “If you use Kore, you will realize beautiful lighting and reflection like GT SPORT?” Remodeling has started at the main point.

The results of the attention ... please see in the video.

If you can see part1 and part2 posted before, you can see the effect of unity's HDRP.
But "night lighting" is difficult. I do not turn light as I expected ... w
It seems that the night course of initial D also seems to struggle ... (^^;;

However, the trouble is that the rendering cost will be high.
The frame rate falls below 30 fps when 2 machines appear simultaneously ... w
If you do not do the trick and performance tuning, the formation as a race game with an opponent seems to be severe ... (^^;;


=== About Frequently Asked Questions ===
・♪ Still alive (Lyrics:Norihiko Hibino / Songs:Aspen Vincent)
・ This game is for technical research and is not distributed or released.
・ As for track data, we used Mod "Shuto Expressway C1" of Assetto Corsa.
・ For vehicle data, we use Mod of Assetto Corsa.
・ Operating environment is only Windows PC. We are not thinking about support for Android and iOS at the moment.

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