[Unity] #6 I studied and made a game like "Initial D" | Unity x Initial D
staka117 staka117
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 Published On Mar 2, 2019

Google translation:

While studying the game development engine "unity", using initial D ARCADE STAGE 8 (initial D8) as research material, I am under the challenge of "How much can you approach the works that amateurs are out in the world".

The sixth: I tried to fall under the name of "Hachiroku"

With the basic drive and time measurement system in place, there has been a lot of work to make the unfinished "details" little by little.
So, this time, it's quite a sober update.

First of all, since a fatal defect for a modern car was pointed out, such as "I want to smoke in the car" and "Splash of water in the car" from around the last time, I coped with that. Even if it comes out like smoke of D1 Grand Prix, smoke does not enter the car.

Next, because the mini-map was just a rendition of rendering the upper camera, I prepared a custom shader to put a black border on the white base.

Also, how has the Post Processing Stack been handled? Fixed that the script could not control. At the same time, adjust the parameters slightly to flashy.

The rest is that I changed the version and it works, or I get a script that I get an error. (I can not see it in the video though...)

Is it such a cousin? This time I changed the course to "Akina". After that, I tried to put a little hand on the model of "Hachiroku".

I wrote at the beginning, but the parts to be built in gradually became smaller, and I came to think, "This series will soon be broken?" In the beginning, I felt that "the feeling that the shape is being made more and more from where there is nothing" was fun. If there is no feature, such as vehicle selection, replay, opponent's AI, etc., there will be no problem, but next, what should we do with hand, or let's make something completely different, we are in trouble...

Well, I will continue to go at my own pace in the future, so thank you in advance.

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