Published On Jun 14, 2024
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Now that we have a set of textures ready for our 3d model, we can update our pixel shader to sample from these textures. In today's video we're going to do a few bug fixes and update the pixel shader. In the next video, we'll update the C++ code in order to pass descriptor indices to the pixel shader.🟥(Red Episode)
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00:00 - intro
Further reading:
Phong BRDF: • Blinn Phong Shading: Theory and Imple...
Microfacet BRDF: • Microfacet BRDF: Theory and Implement...
D3D12 Texture samplers: https://www.3dgep.com/learning-direct...
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries