Game Engine Programming 072.1 - Converting equirectangular HDR images to cube maps using the CPU
Game Engine Series Game Engine Series
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 Published On Oct 10, 2024

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This video discusses the idea of approximate global illumination using the image based lighting technique. As a first step, we're going to use the CPU to convert equirectangular environment maps to cube map textures.
🟥(Red Episode)

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Further reading:
Direct3D Cube maps: https://learn.microsoft.com/en-us/win...

00:00 - intro

by Arash Khatami
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