Judging a Fans Vaporwave FPS Indie Roguelite
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 Published On Jul 11, 2024

Find VaporMaze Here:
https://store.steampowered.com/app/11...

There were more bloopers for this vid than actual video, members can watch them here:
   • Vapormaze But Instead It's About Star...  

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I totally forgot to mention this game has music by Windows96. It's hot!

-- Script --

Vapormaze is for people who want to crawl inside a vapourwave album cover, get stuck on the corner of a palm tree and then immediately get shot and buried.

Vapourmaze is a small indie roguelite FPS by Felipe Rodrigues.
Felipe has been cruising through my vids and decided to send me a code, instantly turning me into that thing from Rick and morty. Show me what you got. It came out in 2021 and has 15 reviews with an overall positive rating. Let this video be honorary 16th. Some of the positive reviews were done on the proviso that the jank would be smoothed out and from what I've experienced so far. It absolutely hasn't, but I keep coming back to it anyway. Because if I stopped interacting with things just because they were broken I would have stopped voting years ago.

Because if I stopped interacting with things just because they were broken I would stop whispering to myself at 3am in the morning.

Because if I stopped interacting with things just because they were broken I would never see my parents ever again.

Here's the game loop, buy a weapon and stock up equipment. Survive an obstacle course of robots and spikes. Boop critters into the spikes for instakills and ammo. Collect diamonds for permanent upgrades. Sweat profusely until you get to the end of the stage to spend the diamonds. Otherwise choke and die and drop everything. Rinse repeat for seven stages with increasing difficulty. A perfect run needs to be done in a single sitting because there's no saving. A noob run will take about an hour your first time and pros should be able to cut that time in half easily.

Let's rip the band-aid off right at the start because I have to be straight with you bro. The jump in this game sucks. I feel less like I'm jumping and more like I'm getting click and dragged by god. Getting good at jumping in this game is a legitimate skill, and I believe part of the reason you jump weird has to do with the fact you need to have the air control to jump around corners. So it ends up feeling like controlling a hang glider with a faulty accelerator. Fortunately this game knows that violence should be the answer to any problem. Don't like spike holes? Shoot the hole to get rid of it.

The game has only one graphics quality at boot and it's "a e s t h e t I c". Although I wouldn't mind the ability to turn off some of the effects because currently this game is anthrax for epileptics.

The game is a commentary on consumer goods being unnecessary filler in our lives. And it achieves this by saying it outright and then pouring as much garbage as possible into the play space.

Even enemies seem to get lost and confused pushing through it. one basic low lying snake enemy that hides in the garbage helped contribute to plenty of failed early runs.

I feel like any second Luke Skywalker is going to try and save me from a trash compactor with a pool noodle.

But What killed me more than anything is the overall bugs and jank.

Your character has only a passing acquaintence with the ground and more than once I managed to panic my way into getting stuck in the geometry so robots could have their way with me. Now I know what it's like being a step sister stuck in a washing machine.

Fortunately most aesthetic stuff won't inhibit movement at all. It's less a maze and more a tube with varying paths to the same place. But I guess vaporTube kills the pun and was already taken by an AliExpress vape brand.

dead ends will never make you back track more than a few seconds. It's actually quite nice cause you never feel lost and will never overheat your brain figuring out where to go. At every junction you'll have two or three corridors to choose to navigate from, and it doesn't take long to pick the least spikey hole. My dad always told me to avoid spikey holes.

I think why I keep coming back to the game is because it feels short enough as a roguelike experience for me to actually beat. It has a tantalizing length of not being too long or too short.

I sort of enjoy the challenge of fighting the games jank. Also the end goal is always so tantalisingly close.

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