Jiggosseum, Act 6 | Banjo-Kazooie: Nuts & Bolts 100% Walkthrough "31/36" (No Commentary)
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 Published On Aug 9, 2020

In this part, we clear Act 6 and finish off the Jiggosseum.

Collectibles: 9

1. Jinjo Challenge #62 (Jinjo Hurling)(Jinjo Token #62 of 72) - 1:00 to 3:18
2. Jiggy Challenge #81 (Bear in a Ball)(10 Notes, Jiggy #111 of 131, T.T. Trophy #81 of 97) - 4:02 to 8:38
3. Jiggy Challenge #82 (No Holds Beared)(10 Notes, Jiggy #112 of 131, T.T. Trophy #82 of 97) - 9:04 to 11:40
4. Jiggy Challenge #83 (Smashin' Time)(10 Notes, Jiggy #113 of 131, T.T. Trophy #83 of 97) - 11:54 to 14:39
5. Jinjo Challenge #63 (Jinjo Fetch)(Jinjo Token #63 of 72) - 14:57 to 17:20
6. Jiggy Challenge #84 (Up to the Oche)(10 Notes, Jiggy #114 of 131, T.T. Trophy #84 of 97) - 17:47 to 21:33
7. Jiggy Challenge #85 (The Jiggosseum Torch)(10 Notes, Jiggy #115 of 131, T.T. Trophy #85 of 97) - 21:52 to 24:15
8. Jinjo Challenge #64 (Jinjo Speed)(Jinjo Token #64 of 72) - 24:53 to 25:37
9. T.T. Jiggy #21 (Jiggy #116 of 131) - 29:02

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Jinjo Challenge #62 - Jinjo Hurling

As usual, to beat Jinjo Hurling Challenges, we must build a vehicle with speed and either Bumpers or Springs attached to the front. We must then charge at the Jinjo to launch it with the Bumpers or eject the Springs at the last moment (assuming we have Springs). We may need to change our or the Jinjo's starting position before beginning.
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Jiggy Challenge #81 - Bear in a Ball

This is a T.T. Challenge. Our goal is to drive the provided vehicle through the obstacle course within the time limit. There are two gimmicks in place. The first is that if we hit any dominoes, it penalizes us by adding to our time. The second is that our controls will be reversed shortly after the challenge begins. To get Blue, we must get to the finish line within 3 Minutes.
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Jiggy Challenge #82 - No Holds Beared

This is a Pikelet Challenge. Our goal is to defeat Pikelet in a "First to Three" Challenge of Sumo. To win a round, we must knock Pikelet off of the dartboard before he is able to knock us out. First to win three rounds wins. To get Blue, we must win three rounds within 1 Minute overall.
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Jiggy Challenge #83 - Smashin' Time

This is a Bottles Challenge. Our goal is to create a vehicle to shoot and destroy as many dice blocks as we can within the time limit. If we destroy them all, the game will end immediately. To get Blue, we must get a score of 75 points or higher within the time limit.
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Jinjo Challenge #63 - Jinjo Fetch

As usual, to beat Jinjo Fetch Challenges, we must find the item the Jinjo lost and bring it back to them.
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Jiggy Challenge #84 - Up to the Oche

This is a Boggy Challenge. Our goal is to play darts and reach a set score by landing our vehicle within the set zones. You can fly while doing this, but you will not be able to accelerate or turn well after leaving the ramp. To get the highest score, aim for the bulls-eye! To get Blue, we must get a score of 300 or more within our 5 attempts.
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Jiggy Challenge #85 - The Jiggosseum Torch

This is a Captain Blubber Challenge. Our goal is to safely bring the flame on our vehicle all the way to the torch above us. We can make this much easier by modifying our vehicle to fly and getting there in no time at all. To get Blue, we must bring the flame to the torch within 1 Minute and 45 Seconds.
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Jinjo Challenge #64 - Jinjo Speed

As usual, to beat Jinjo Speed Challenges, we must reach the marker on the Speedometer. This can easily be done by adding more engines to your vehicle.

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