Banjoland, Act 1 | Banjo-Kazooie: Nuts & Bolts 100% Walkthrough "9/36" (No Commentary)
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 Published On Jul 18, 2020

In this part, we arrive in and clear Act 1 of the third level, Banjoland.

Collectibles: 17

1. Notes x10 (Surrounding the Banjo Statue)(14 of 200 Banjoland Notes) - 1:31
2. Notes x10 (In Boggy's Igloo)(37 of 200 Banjoland Notes) - 3:09
3. Notes x10 (On a wooden wall mounted board, near the top of the world)(60 of 200 Banjoland Notes) - 4:40
4. Notes x10 (Aboard the Rusty Bucket)(83 of 200 Banjoland Notes) - 5:50
5. Notes x10 (Along the Snowman's Scarf)(97 of 200 Banjoland Notes) - 7:13
6. Notes x10 (On top of the Snowman)(120 of 200 Banjoland Notes) - 8:04
7. Notes x10 (Surrounding Cheato)(139 of 200 Banjoland Notes) - 11:57
8. Notes x10 (Atop the Golden Statue's Head)(148 of 200 Banjoland Notes) - 12:54
9. Test Your Strength Achievement (Hit the bell on the Cactus O' Strength in Banjoland) - 15:25
10. Notes x10 (In the Nest)(167 of 200 Banjoland Notes) - 17:20
11. Notes x10 (In the Underwater Tunnel)(200 of 200 Banjoland Notes) - 18:20
12. Jiggy Challenge #11 (Park Prix 1)(10 Notes, Jiggy #13 of 131, T.T. Trophy #11 of 97) - 20:27 to 24:21
13. Jiggy Challenge #12 (Ice to See You)(10 Notes, Jiggy #14 of 131, T.T. Trophy #12 of 97) - 24:54 to 26:56
14. Jiggy Challenge #13 (You'll Go Blind, You Clanker)(10 Notes, Jiggy #15 of 131, T.T. Trophy #13 of 97) - 27:29 to 31:38
15. Jinjo Challenge #14 (Jinjo Combat)(Jinjo Token #14 of 72) - 32:04 to 33:50
16. Jinjo Challenge #15 (Jinjo Speed)(Jinjo Token #15 of 72) - 34:50 to 36:27
17. T.T. Jiggy #3 (Jiggy #16 of 131) - 38:40

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Jiggy Challenge #11 - Park Prix 1

This is a Klungo Challenge. Our goal is to simply race through the course and get to the finish line as fast as possible. To get Blue, we must reach the finish line within 1 Minute and 50 Seconds.
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Jiggy Challenge #12 - Ice to See You

This is a Bottles Challenge. Our goal is to get to George the Ice Cube and push him back up to his wife in the snowman. This will require a pusher-type vehicle with enough speed and traction to be able to push George and scale the snowman. To get Blue, we must get George to his wife within 1 Minute.
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Jiggy Challenge #13 - You'll Go Blind, You Clanker

This is a Captain Blubber Challenge. Our goal is to defend Clanker's eyes from Gruntbots while destroying 12 of them. This challenge may seem difficult but it's fairly easy with the right strategy. I personally used a vehicle with an Egg Turret and plenty of ammo, I parked to Clanker's left where the enemies were spawning and used the Egg Turret to shoot them down as I saw them. Remember that the Gruntbots will turn red upon running out of health, they will blow up shortly afterwards on their own. This means once they turn red, ignore them and move on to the next. To get Blue, we must destroy 12 Gruntbots within 1 Minute and 10 Seconds.
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Jinjo Challenge #14 - Jinjo Combat

As usual, to beat Jinjo Combat Challenges, we must shove the Jinjo out of the ring before it manages to shove us out. This can easily be done by adding more engines to a Pusher-Style vehicle and ramming them out.
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Jinjo Challenge #15 - Jinjo Speed

As usual, to beat Jinjo Speed Challenges, we must reach the marker on the Speedometer. This can easily be done by adding more engines to your vehicle.

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