The Paradox of Open World Game Design
The Game Overanalyser The Game Overanalyser
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 Published On Mar 24, 2023

Open world game design is often critiqued for being too controlling, constrained, guided. We do see a shift from this philosophy towards more self directed experiences, whether Breath of the Wild or Elden Ring. However, what if this duality between freedom and control speaks to something deeper , an ideology of networked control that transcends the game itself.

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Sources

Open World Empire: Race, Erotics, and the Global Rise of Video Games , Christopher B Patterson

The Freedom Fallacy , GDC Scott Rigby ,    • The Freedom Fallacy: Understanding "P...  

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Additional footage
MGS5 Konami    • E3 2015 GAME PLAY DEMO | METAL GEAR S...  

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