CYBER DRAGONS VS THE META! - Yu-Gi-Oh! Master Duel Platinum Rank Replays! (Info/Tips In Description)
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 Published On Feb 10, 2022

Archfiend was not only nice enough to lend us some of his Cyber Dragon duels, he also left some footnotes for anyone looking to play the deck! Don't forget to Subscribe and Like for more Master Duel content!

ArchFiendxNero here, I've been playing Cyber Dragons since I was a baby Archfiend, and the number 1 piece of advice I have in regards to them, is for people playing against them. STOP PUTTING YOUR MONSTERS IN THE EXTRA MONSTER ZONES UNLESS THEY ARE LINK MONSTERS. Seriously, you are fighting a deck with a tech card that eats Extra Monster Zones, there is no reason to put a monster there unless you have to. At the very least, if you see Cyber Dragons, don't put your big non-targetable/attackable Utopia in the Extra Monster Zone. It will be eaten by a Cyber Dragon as a free meal and you will have wasted a duel. Thank you.

TIMESTAMPS:
0:00 - Vs Eldlich!
2:50 - Vs PK Rhongo!
8:30 - Vs Prank-Kids!
16:45 - Vs Shaddoll/Invoked/Dogma!
22:20 - Vs... whatever this is...
24:10 - Vs Salamangreat!

Useful Combo/Info by ArchFiendxNero:

Your three big monsters are Infinity, Sieger, and Rampage and you should always aim to get two of the three on-field as individually they are weak. Sieger gets you over big beaters but lacks the ability to do damage on its own. Infinity deals with problematic monsters and can protect itself but its stat line starts out low. Rampage clears the back row and deals extraordinary damage but it can’t get over big beater monsters. Infinity + Sieger is extremely hard to get over with an Omni-negate and a minimum ATK of 4200 to have to get over. Sieger + Rampage can clear any field of both monsters and spell/traps and deal a whopping 12600 damage if unimpeded. Rampage + Infinity can clear a back row and prevent any negations while doing so.

Don’t underestimate using a Rampage for setup versus damage. It’s Level 5 and can be used for summoning Infinity and even if you don’t plan to attack with it dropping two Cyber Dragons from your deck is a massive advantage. To best way to utilize this is sending a Herz and a Cyber Dragon you want in your hand; Herz will activate upon hitting the grave and let you add the other Cyber Dragon you sent.

Sieger’s damage negation goes both ways and can prevent you from taking a lot of damage if used properly. If you have Sieger and another eligible target for it (especially Infinity or Rampage) and they attack Sieger forcing you to activate it, it’s better to give the attack buff to your other monster as it will most likely live and you will take no damage from the battle involving Sieger. It is the easiest of the big three to get out so don’t be afraid to lose it.

It’s also important to make sure Infinity reloads its materials as need be. Your opponent is likely to not put anything in Attack mode once you get Infinity on the field until they can attack over it so you may need to use your monsters instead to reload it. Every detaches weakens Infinity and depending on what you’ve taken from your opponent put you closer to having to detach your opponent’s monster from it.

If you’re somehow in the choice between using Megafleet or Fortress to remove a monster it’s better to use Megafleet if it’s your first one.
Galaxy Solider’s best discard is Herz as it is a net-neutral action that lets you get a card on your field. Nachster’s best discard is Cyber Dragon as it lets you summon it right back to your field assuming you don’t have a better target like Rampage already in your grave.

Normal summoning Drei and then chaining Vier to Drei lets you put two level 5s on the board instantly. If you don’t need the extra 200 Attack on Infinity, using Nova’s effect to special summon lets you put a Cyber Dragon on the field for later usage. This can help you recover if things go wrong next turn.
In the choice between going first or going second, going second is usually preferred. Unless your opponent sets up a huge lockdown on turn one, most of your monsters are stronger turn two. If you’re forced to go first, it’s best to set up an Infinity and/or Sieger to negate and protect your field. If going second go for Sieger and Rampage as these two reliably OTK.

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