How To Make Anime In Blender - Goo Engine by DillonGoo Studios
W3 Productions W3 Productions
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 Published On Apr 22, 2024

In this blender anime tutorial, we will review the custom Blender build by DillonGoo Studios, Goo Engine. It is a variant of the EEVEE Engine that allows for greater control of the lighting and shading elements to achieve the cel-shaded look often found and associated with anime. This will allow us to make anime in Blender 3D.

Find out more at : https://www.dillongoostudios.com/gooe...

DillonGoo Studios Patreon (where to download):   / posts  

Goo Engine Toon Shader Demo: https://dillongoo.gumroad.com/l/gooen...

00:00 - Where to get GooEngine and the specialized Toon Shader
01:53 - Setting up 3D object and scene to receive the Toon Shader
03:45 - Node setup for the basic GooEngine Toon Shader
04:49 - Testing settings for crisp shadows
06:37 - Importing Daz Studio Genesis 8 Male to test on complex character
07:22 - Preparing set up for specialized Goo Engine Toon Shader
08:09 - Appending Goo Engine Toon Shader from Demo File
09:08 - Applying Shader to Daz Character
18:30 - Applying to Hair Meshes with Alpha Transparency
23:10 - Setting up for LineArt


Cel-shading is a style of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. Cel-shading is popular in video games and animations, particularly in anime, to mimic the style of a comic book or cartoon. It is characterized by distinct, hard edges and a limited color palette, which creates a stylized, two-dimensional look despite the underlying 3D models. Overall, it helps bridge the gap between hand-drawn animation and 3D graphics, preserving the artistic feel of anime while taking advantage of the efficiencies and capabilities of modern animation technology.
25:10 - WorkAround for LineArt when Alpha Transparency is involved


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