Ranking Every Metal Gear Solid Character from Weakest to Strongest
CRISIS CRISIS
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 Published On Jan 23, 2024

In today's video I'll be using guidebooks, interviews, and various other official sources to rank every Metal Gear character from weakest to strongest. Is Big Boss actually greater than the Boss? How does Solid Snake beat Raiden? Does Johnny Sasaki bully Gray Fox? Watch and learn.

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Music - F1NG3RS and Super Smash Ultimate

Snake VS Gray Fox fan art by polmcarts.tumblr.com

Metal Gear MSX remake presentation - Ian Ratcliffe

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Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative (usually Solid Snake or Big Boss), who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.Several sequels have been released for multiple consoles, which have expanded the original game's plot, adding characters opposing and supporting Snake, while several prequels have explored the origins of Metal Gear and recurring characters. The third game in the series, Metal Gear Solid for the PlayStation, marked a transition to 3D graphics and gained the series international fame. It was ported two years later by Microsoft Game Studios to Windows, marking the franchise's debut on the platform.Individual installments have been critically and commercially acclaimed, as well as receiving several awards. The series has sold 60 million units as of June 2023.The series is credited for pioneering and popularizing stealth video games and "cinematic video games". Notable traits of the series include cinematic cutscenes, intricate storylines, offbeat and fourth-wall humor, and exploration of cyberpunk, dystopian, political and philosophical themes, as well as references to Hollywood films. In the Metal Gear universe, history had diverged at some point during World War II, with the fictional Cobra Unit, led by The Boss, being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the 1970s are more advanced. The eleven games in the main Metal Gear series continuity reveal a narrative that spans five and a half decades, from the Cold War, until the near future. Big Boss is the most relevant character within the story of the series and of the canonical 11 games five are prequels centering on his story, set decades before the events of the original Metal Gear. However, Solid Snake is still depicted as the primary main character of the series, as the prequels create context of his purpose and him being the antithesis of his father. Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.Revengeance is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, the player controls returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat.The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights; some criticism was directed at its camera mechanics and the short length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the conflicts between Konami and Kojima Productions.

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