Published On May 20, 2024
Spellbound, for the Commodore 64 - Magic Knight's second game after Finders Keepers)sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell. In comparison to its predecessor the game has a larger game map, bigger and better graphics and more puzzles.
The game invented a whole new control system called Windimation, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation.
All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.
GAME MANUAL: https://tinyurl.com/38jxxc4z
Other Games In The 'Magic Knight' Series:
• FINDERS KEEPERS | Commodore 64 (1985)
• KNIGHT TYME | Commodore 64 (1986)
• STORMBRINGER | Commodore 64 (1987)
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00:00 Introduction
00:12 Spellbound
00:23 Words & Pictures Limited
00:57 Finders Keepers' Sequel
01:34 Gimbal the Wizard
02:08 Objective
02:29 Adventure
02:54 Windimation
03:42 Character Energy
04:14 The Castle Lift
04:30 My Thoughts
05:05 Thanks & Game Suggestions
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#spellbound #commodore64 #cheekycommodoregamer