Tailspin Devlog 10 - Combat and Projectile Performance
Alan Lawrey Alan Lawrey
217 subscribers
195 views
22

 Published On Aug 7, 2023

I go through the beginnings of combat and how I improved projectile performance in Unity. I didn't end up using Jobs or ECS, just good use of a list of structs.

00:00 Intro Show Off
04:58 Damage Shader
08:35 Projectile Comparisons
12:41 Conclusion

show more

Share/Embed