Reusable Animation Libraries with Godot, Blender and Mixamo
Flyn San Flyn San
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 Published On Apr 7, 2023

This video demonstrates a very simple workflow for creating animation libraries in Godot that can be reused on multiple characters. I'm using mixamo animations in the video but it should work on any animations you can set a bone map for.

Mixamo Root blender addon: https://github.com/finepointcgi/Mixam...

Thanks to GDQuest for the environment my characters are standing in during the intro and outro.

Intro (0:00)
Export from Mixamo (00:52)
Sort library folders (1:43)
Mixamo Root blender addon (2:35)
Blender conversion to GLB (2:50)
Library import and setup in Godot (4:56)
Usage in Godot (6:32)
Fixing messed up arms (8:37)
Outro (9:04)

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