UCN - 50/70 Mode Complete (Worlds First)
brayden brayden
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 Published On Premiered Aug 23, 2024

what an absolutely insane time its been building up to this moment, 13 months ago I pulled off a no rng test run of this mode to prove it was possible, now here we are, after dropping the mode and coming back to it 3 times, over 40 hours of playtime, 10 last flip deaths, and 2 heartbreaking deaths that were less than 6 seconds away from winning later. This mode has been weighing on my shoulders for so long, every time i returned to it i would grind multiple hours a day for 3-4 days, but this mode is such a mental challenge that i would end up dropping it every time, i think the reason i was able to get through it this time was not only because i got slightly luckier than i had the first few times, but also the fact that i streamed my attempts on youtube, which helped my mental a lot because i had people constantly talking to me.


Alright now its time to talk about the mode its self. There's a lot to say so lets start with what makes this so much harder skill wise than 50/50, 50/60, and 50/65. There are 2 main differences, the first being power, some of you may know that i used to greenrun 50/50 mode, and my record on that was 21%, even with all that experience i still had 2 power out deaths during my 50/70 attempts (the one before the completion and another one off recording). The second being golden freddy, you may have noticed that i don't put the mask on for golden freddy, but instead i do a 0 frame flip to get rid of him. This is because golden freddy kills you so fast on 70 ai that you actually don't even have time to put the mask on. This creates all sorts of problems because every muscle in a UCN players body will tell them to put the mask on to get rid of golden freddy, so you have to completely relearn your flipping technique. It also doesn't help that you only have a 7 frame window to do the 0 frame flip, then you realize that the timing is completely blind because of phantom BBs jumpscare. Now lets talk about the most glaring difference of this: the RNG. Generally in 50/50 mode a good player would get past the death coin every other attempt or about every minute or so, however with this mode, it takes an average of 15 minutes to get a run past the DC. Then stack on top of that the normal 50/50 mode rng and... yeah.


As i said at the end of the video this will likely be the last time i ever touch high AI ucn stuff. Its had a good run but its lived on far past what it should have. Many of you know that 50/77 is the hard limit, and i just don't think its worth it to go any higher than this. Someday someone may beat something higher than this, i highly doubt it, but hats off to them if they do, I've fought for far too long trying to stand alone at the peak of high ai ucn, and i feel I've done so for a long time now, but its finally time i stop.


If you want to get in contact with me for any reason I'm pretty active here feel free to ping me: discord.gg/muttarmy
If you want to download this mod here's the link: https://www.mediafire.com/file/4jkldl...


Thank you to ‪@Plastino2‬ for making the thumbnail of this video.
Thank you to ‪@Shooter25YT‬ and ‪@leftory684‬ for being the entire reason why high AI ucn exists.
Thank you to ‪@Nephryte‬ for making this mod that extends the AIs past 50, and fixes the bugs that come along with that.
Thank you to ‪@KamUCN‬ for being the reason why these higher AI modes are possible, as well as giving me the idea to stream my attempts.
Thank you to everyone who watched the streams.


0:00 Far Deaths
3:10 Winning Run
7:57 Score
11:06 Afterthoughts

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