Published On Oct 18, 2023
One thing that never changes is the mistakes we make when first learning modeling and topology. I'm going to show you the 5 most common topology mistakes, how to fix them, and a modeling tip that changed the way I approached 3D Modeling! Sign up for my upcoming 3D Modeling course today: https://www.onmars3d.com/
To support my channel: / onmars3d
Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: / onmars3d
-----------------------------------------------------------------------------------------------------------------------------------------------------
Richard Bryce Gore | @RBGorePD
https://www.artstation.com/rbgore
Purchase Mass Effect 3D Models: https://www.artstation.com/a/32055145
Bruno Fonseca:
https://www.artstation.com/brunogf13
Purchase Models: https://sketchfab.com/Bruno.Fonseca1
-----------------------------------------------------------------------------------------------------------------------------------------------------
Software used in Tutorial:
Blender 3.5
Maya 2023.2
Substance Painter 8.3.2
#blender #3dmodeling #3dart
-----------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------
Table of Contents
0:00 Introduction
0:17 Mistake 1: NOT Localizing Topology
1:21 Mistake 2: NOT Protecting Extrusions
1:59 Mistake 3: Avoiding nGons and Tris
5:14 Bonus Tip
5:32 Mistake 4: Edge Density
6:15 RANT Polycount
8:01 Mistake 5: Modeling ALL details in base model
9:13 Wrap Up
-----------------------------------------------------------------------------------------------------------------------------------------------------
Sources:
The Dark Crystal: Age of Resistance | Animation VFX Breakdown | DNEG
• The Dark Crystal: Age of Resistance |...
Venom: Let There Be Carnage | VFX Breakdown Reel | DNEG
• Venom: Let There Be Carnage | VFX Bre...
Character Rigging & Cinematic Animation in God of War with Erica Pinto & Axel Grossman
• Character Rigging & Cinematic Animati...
How to create exact and technical topology workflow for the Blizzard animators
• How to create exact and technical top...
Sub Division Paper
https://graphics.pixar.com/library/Ge...
Tim Bergholz | @ChamferZone | https://www.artstation.com/andrewhodgson
Andrew Hodgson | @AndrewHodgson3D | https://www.artstation.com/andrewhodgson
Nikolay | @SpeedChar | https://www.artstation.com/nikoto