Half-Life SDK Programming #2.5: Enhancing existing entities, trigger_timer
Admer456 Admer456
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 Published On Jan 21, 2022

Some Half-Life entities are pretty limited, and others are too complex for their own good. Let's see how to resolve some of that and, as usual, write a new entity. This video marks the end of chapter 2, and we can finally move on to exploring some of the utilities in the SDK, as well as the animation system and effects via temporary entities.

Yeah. I was supposed to be working on 3.1, but I didn't want to get any work left unfinished, and all the footage was recorded already.

Timestamps:
00:00 - Intro gag
00:45 - Introduction
01:11 - multi_manager's 16-entry limitation
01:26 - ambient_generic
01:34 - ambient_simple
01:50 - Playing sounds in the SDK
02:54 - Continuing on ambient_simple
03:10 - ambient_simple in-game
03:15 - Making other entities breakable and why it's complex
03:37 - trigger_timer
04:47 - trigger_timer in-game
04:55 - What's next

My Discord server for HL SDK stuff, among other things:   / discord  
The Whole Half-Life: https://twhl.info/

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