Dynamic Dicing Destruction in Blender Game Engine - Extended
Kostack Studio Kostack Studio
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 Published On Apr 30, 2016

Take this, video game industry of boring indestructible environments! It's the evolution of a basic idea I demoed already 4 years ago.

Real-time destruction playlist:    • Real-Time / Dicing Destruction  

Credits:
Fracture code - Kai Kostack
SSAO shader - Martins Upitis
Crack texture - Liz Feldstein
Made with Blender Game Engine

http://kostackstudio.de

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