Make your game look great in JUST 5 MINUTES! | Godot 4 tutorial
Ryan Games Ryan Games
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 Published On Oct 9, 2023

Discover easy ways to improve the visual appeal of your Godot game. In this video, we'll dive into simple yet effective techniques to make your game look stunning with minimal effort. Whether you're a beginner or an experienced developer, these tips will help you enhance your game's visuals effortlessly

sketchfab.com/3d-models/trees-low-poly-1d2dcca2ccb1496c85b7cc5789a2a261 - Tree model

sketchfab.com/3d-models/single-grass-52b3808c8a4f48188ff9a1217f2d84aa - Grass model


Original Sway Shader Video:
   • How to add realistic tree in Godot  


Modified Sway Shader Code: (sorry no github)
___________________________________________________
shader_type spatial;
render_mode depth_prepass_alpha, depth_draw_opaque, cull_disabled, world_vertex_coords, blend_mix, diffuse_burley, specular_schlick_ggx;

uniform sampler2D texture_albedo: source_color,filter_linear_mipmap,repeat_enable;
uniform vec4 transmission;


uniform float uv = 1.0;
uniform float green_multiplier = 1.0;
uniform float sway_speed = 1.0;
uniform float sway_strength = 0.05;
uniform float sway_phase_len = 8.0;
uniform float metallic : hint_range(0,1) = 0.0;
uniform float roughness : hint_range(0,1) = 1.0;
uniform float specular : hint_range(0,1) = 0.5;

void vertex() {

float strength = COLOR.r * sway_strength;
VERTEX.x += sin(VERTEX.x * sway_phase_len * 1.123 + TIME * sway_speed) * strength;
VERTEX.y += sin(VERTEX.y * sway_phase_len + TIME * sway_speed * 1.12412) * strength;
VERTEX.z += sin(VERTEX.z * sway_phase_len * 0.9123 + TIME * sway_speed * 1.3123) * strength;
}
void fragment() {

vec4 albedo_tex = texture(texture_albedo, UV * uv) * COLOR;
vec4 normal_tex = texture(texture_albedo, UV);
ALBEDO = albedo_tex.rgb;
ALPHA = albedo_tex.a;
ALBEDO.g *= green_multiplier;
METALLIC = metallic;
ROUGHNESS = roughness;
SPECULAR = specular;
ALPHA_SCISSOR_THRESHOLD = 0.5;
}

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