Texturing Realistic Creature in MARI - Zorak Chapter Two - Texture and Lookdev - Maya and Arnold
John Saleem John Saleem
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 Published On Jan 30, 2024

Hi!

Welcome to Chapter Two of Creating the Creature Zorak.
In the first chapter, I went through my process of creating the creature in Zbrush and Maya and rendering the final work in Arnold Renderer. In this tutorial, I will texture the character in MARI then lookdev and render the final character in Maya and Arnold.

I hope you'll enjoy this final chapter.

Thank you.
John

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More character posts on my social media in the links below

Instagram:   / john.saleem  
Artstation: https://www.artstation.com/johnsaleem
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Timecodes
0:00 Intro
00:21 Import Lores and Hires Mesh
01:51 Baking Mesh maps
03:25 Teleport Node
03:50 Skin Mask IDs
04:20 Building MARI Template
04:41 Skin tone base
06:53 Adding Red color
08:30 Adding Cavity map
08:32 Extra Color tones
09:48 Extra Maps
10:04 Procedural freckles
10:48 Color Correcting
11:30 Finishing MARI Template
12:09 Texturing the Gums
12:51 Texturing the Teeth
13:44 Roughness Map
15:01 Texturing the Eyes
17:08 Enhancing the Skin
18:10 Texturing the Suit
18:20 Suit Mask IDs
18:41 Suit Color map
19:02 Procedural Mask
20:00 Pattrens map
20:53 Lookdev Shaders
21:29 Shared maps
22:25 SubSurface
23:06 Adding Eye Makeup
23:48 Adding Face Paint
25:15 Final Lookdev




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#3dart #arnoldrender #tutorial #texturing #3dartist

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