My favorite hard-surface game-ready workflow - with remesh and sculpting - Blender
chopsuey chopsuey
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 Published On Mar 12, 2024

Here's the workflow I like to use the most when I need to make hard surfaces.
It's a way of doing things that gives me great freedom and precision without adding a lot of complexity to the topology. It's a workflow based on bouleans and remesh, perfectly suited for use in video games.

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