Hardsurface Blockout Workflow in Zbrush- Mech 3D Modeling
Sina Pahlevani Sina Pahlevani
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 Published On Jun 26, 2024

Hi fellow artists!

My name is Sina Pahlevani, and I am a Character Artist with several years of experience in 3D modeling and designing characters for games. I have worked on projects such as Warcraft, Helldivers 2, Dragon’s Dogma 2, and now Gears Of War: E-DAY.

This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid switching between different software. I normally do everything from the blockout to highpoly exclusively in ZBrush.
I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the high poly version as I need to modify and enhance the design. Therefore, some parts of the model you see in these videos might change in the future.

The concept is rough, and I made it as the base idea for the mech. We are not following the concept 100%, and I will design the model during the process.

The purpose of this project is to create a 3D-printed model. Besides showcasing the behind-the-scenes production, it also serves as a valuable tutorial for many artists.

I am making a collection of cool articulated mech designs, and the printed model, along with some of the STL files, will be available for purchase in the future.

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