This Saved Me Hours of Game Development: Devlog
Byte of Michael Byte of Michael
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 Published On Oct 29, 2022

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s o c i a l s ☕
Discord:   / discord  
Twitch:   / marselluh  
Instagram:   / chicken_marsella  
business inquiries: [email protected]

s u p p o r t 👏
Patreon:   / marselluh  
programmer merch: https://nullref.co/
Join the club: https://rainysun.day/
my book list (affiliate): https://www.amazon.com/shop/marselluh...

g e a r (affiliates) 🖥️
Keyboard: https://amzn.to/3PQgQOB
Mouse: https://amzn.to/3AICXT5
Monitors: https://amzn.to/3PJZkvI
Chair: https://amzn.to/3AJ9oAQ
Desk: https://amzn.to/3pFJ8AX
Mic: https://amzn.to/3wq8Xc1
Camera: https://amzn.to/3QNZKT5
gear store: https://www.amazon.com/shop/marselluh...


d e s c r i p t i o n 🔥
This video is sponsored by Walling.

Check out the main pixel artist I use: https://finalbossblues.itch.io/
My other devlogs:    • Muster Devlogs  

Chapters :
00:00 - intro
00:13 - my big game dev problem
01:10 - my solution
02:37 - other improvements to my indie game
03:06 - building on primitives
06:11 - outro and voice acting

In my previous devlogs I've mentioned that a major limiting factor for the development of my indie game has been the manual toil required to create a bunch of different NPCs and enemies.

Most of the NPC spritesheets that I use have the same general shape and animation workflow. But creating animations, animators, and game objects for each variate manually was proving to take a very long time.

So I realized that I needed a tool that could streamline the creation of characters! Thus, I built a character maker tool, which essentially will look through various sprite folders, create animations and an animation override controller, all in a single folder. It will also add relevant quest giver components and combat components (still in the works) based on options you can select!

This tool will literally save me hours of game development time, specifically annoying manual animation time!

Some other updates since the last devlog:
I've been refactoring the dialog system so it is much more streamlined. Additionally, I added loot tables and dropped XP points. I've also been working on the gathering system for quests and general items.

One last piece of advice I heard recently from the Acquired podcast, was to build on primitives. In this context, primitives are foundational reusable components that can be used when building something new, so you don't have to start from scratch. And fortunately, Unity is pretty much all about primitives because of their entire scriptable object, monobehavior, and prefab system. Create something once, and use it throughout your indie game!

Comment down below what you thought of this devlog, and any tips you have for learning game development or game design!

#devlog
#gamedev
#gamedevelopment

c r e d i t s 🎵
~some Animal Crossing music, copyright belongs to Nintendo~
Blue Wednesday, Felty - Caffeine https://chll.to/b43e1d4e
Cloudchord, Smile High, Teddy Roxpin - Sirens https://chll.to/d9aade3b
Blue Wednesday, Shopan - Home Court https://chll.to/86496ad2

d i s c l a i m e r
I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.

Channel produced by Rainy Sunday LLC.

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