Published On Premiered Feb 9, 2022
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This series will break down my entire workflow for Creating Stylized Environment Art using Maya, Zbrush, and Substance Painter.
In this fifth episode, we look at creating your very own stylized textures from scratch with Substance Painter. I will cover my step-by-step workflow for creating Substance Painter stylized textures for your 3d environment art.
In this Substance Painter tutorial, I cover:
• Baking out your mesh maps.
• Using generators.
• Creating height details.
• Using micro details and anchor points.
• Creating and applying decals.
• Rendering in Iray.
➡️ Get FREE Lighting Setups for Substance: https://polyhaven.com
This video series is sponsored by Autodesk. Thanks to them for all their support!
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