Recurrent 5 - Titanfall 2 Time Travel in Unity
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 Published On Sep 29, 2024

This is a demonstration of the new time travel mechanic for Recurrent, an FPS inspired by Titanfall 2's Effect and Cause level.

This was a big improvement over the previous method I was using to simulate time travel. There were a few other potential options available to achieve this. Moving the player to a different location and disabling/enabling objects were all in consideration.

I went with this method because I don't want to have two versions of every map loaded in. With this method, I can swap out certain textures or objects but keep the overall level geometry. Having static objects that don't change or move feels more efficient than having two of every level loaded in.

I'll need to alter this slightly to have a third layer of objects that are always rendered and have collision alongside the two layers that are swapped out. Overall, this will have 3 layers of objects in a scene. I'll also need to change enemy behavior depending on the layer the player is in, as enemies can still attack the player even if they're not rendered.

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