3DS Max and Substance Painter Tutorial - Creating Object Based Tileable Textures with Alpha Maps
Jonathan Coble Jonathan Coble
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 Published On Aug 18, 2020

Tutorial covering the workflow of how to bake objects into a plane from 3DS Max to Substance Painter with a focus on creating Alphas. Again, Substance Designer is a great place to create your textures but this still a good workaround if you are not well versed in that software. Feedback always welcome! Hope it helps.


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www.artstation.com/jonathancoble

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