Nane OROCHIMARU (K9999 Best Rounds) KOF 2002
pale kof stine pale kof stine
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 Published On Feb 20, 2019

K9999 is an amazing and crazy character in the style of play, so I collected many Rounds in order to enjoy watching,,,,,for reference, Nane(OROCHIMARU) is considered one of the strongest players in Brazil and he has many fans.

- Special Moves

1. Crouch D - d+D

K9999 slides forward but does not knock the opponent off their feet if it hits
acts as a special move even though the input of this move would make it seem like a simple normal
hits low
free cancellable into
Free cancellable out of

2. Acchihe itteroo! - qcf+P

creates a wave of energy in front of him, doing about five hits
qcf+C travels further than qcf+A but comes out slower
negates normal projectiles, except for Robert's which travels over it
supercancellable on all hits
free cancellable into
free cancellable out of on all hits

3. Kudakeroo! - qcb+K

K9999 jumps forward with a flame in front of him
qcb+D is an overhead, which has very good frame advantage allowing you to combo after it
qcb+D can easily jump over ground projectiles as it jumps higher and further than qcb+B
qcb+B has some invincibility as K9999 is coming down
free cancellable into

4. Wareroo! - dp+P

dp+A is a reasonably fast anti-air, although dp+C is far too slow to be useful on reaction
dp+A can hit behind K9999, thus it is reasonable good against crossup attacks before the opponent has switched sides
supercancellable on all hits
free cancellable into
free cancellable out of
can negate normal and DM projectiles
dp+C has some startup invincibility

- #kof_2002 #kof2002 #Nane_OROCHIMARU_kof2002 #Nane_kof_2002_best_rounds #Nane_K9999_kof2002

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KOF 2002- Nane OROCHIMARU (K9999 Best Rounds)
Combos K9999 kof 2002

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